
I know there are copies of in-game maps online, but many of them have other things on the picture or have text. I am trying to use Unity Asset Bundle Extractor, but I cannot locate the map textures in the game files. Important note: This project is currently in an experimental state. bundle, etc.) and converting them into the native Unity engine format. sharedAssets, etc.) and assets bundles (. uTinyRipper in log (which I'm unable to find and able to read only first letters) mentions something about, therefore I suppose there's something wrong with decompression. Extracting Map Textures Question I am trying to get clean in-game copies of the maps. AssetRipper is a tool for extracting assets from serialized files ( CAB. It can export meshes as OBJ and textures as PNG. Most vanilla assets can be found in the sharedassets11 file, although assets from DLCs can be found in files with a higher number. Code Issues Pull requests Discussions A Discord bot that runs in FiveM. I found only one that can be read, that is resmanifest.ab containing tes. assets files which are located in the CitiesData folder which is in the game folder. 0b Changelog -Rocket Bunny Bumper Texture Mapping fixed. Unity 2021.316f1 with Asset Bundle Browser 1.7.0 I tried next utilites to interact with these files: Through hex editor I'm able to read the file header, it starts with UnityFS.5.x.x.2018.4.36f1.

I suppose it's Unity's AssetBundle format. In this video I will create some 3d objects and pack them as Asset Bundle, then I place the bundle file on my local web server, so I can load them to Unity d. In /Android/data// there are model files under bundles directory, they are in *.ab format. I'm trying to extract to inspect assets from a game for Android. I'm not sure if it is the right site to question since asset extraction is not a development.
